So, i was downloading Liteloader 1.7.2 and WE. they are difficult to find after and it didnt work, at all.
I thought about making a whole new map, and put WE and liteloader in it, but there is map called liteloader 1.7.2 with files with this name:
jame.4728492:fnsjgkwov
and 10 times after that, same code.
But there is a normal file called liteloader, i wondered, if you make a new map and put them in it, does it work then?
Im so confused...im soon giving up
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what are you trying to do?
Fire melts ice 😛
Making WE work. And succé making a mod folder..
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what do u need WE for tho?
Fire melts ice 😛
You clearly don't know what you are doing, why would you be calling litelaoder a map :S
Anyway, you install forge http://files.minecraftforge.net/
http://kraftzone.net/downloads/liteloader-1.7.2.jar
...download, put in /mods folder
http://www.minecraftforum.net/topic/2171206-172-worldeditcui/
...download, put that in the /mods folder
http://www.minecraftforum.net/topic/2478874-172-worldeditwrapper-use-worldedit-in-single-player/
...download, put that in the /mods folder
the /mods folder is created by forge, anyway to much explaining.
Server: mc.kraftzone.net Websites: http://kraftzone.net | http://7dtd.tk | http://kraftwars.net
Official Trailer: http://www.youtube.com/watch?v=P4vN366_94Y&hd=1
By default liteloader installs the same way as forge, because they both do the same thing (load other mods into minecraft) but in order to use forge and liteloader, they have to be chain linked.
The litelaoder file uploaded to kraftzone can actually be found somewhere in the /libraries/??? folder if you use the official liteloader installer, but its easy to copy it the mods folder, and let forge load it up like a mod.
Server: mc.kraftzone.net Websites: http://kraftzone.net | http://7dtd.tk | http://kraftwars.net
Official Trailer: http://www.youtube.com/watch?v=P4vN366_94Y&hd=1
Ok Thanks i'll try tomorrow 🙂
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