December 25, 2015, 02:54:10 am by Koolio
Views: 746 | Comments: 7
So I'm sure many of you may have noticed the minecraft server is back. A few players really wanted to bring it back...
-is it temporary or permanent? its here for the foreseeable future.
-will I be playing on it often? I still like my minecraft server and the community we have, and hopefully that can grow, you probably just see me on it some nights though.
-are you running it? yes and no, I do have server access but will really just be keeping it tied in with the website for the most part.
-cracked allowed? yes, side effect all premium users will have to register/login aswel as this isn't being run with exactly the same dedicated server setup I had before.
All previous ranks & staff ranks remain, seaofpain is most active and you can talk to him about day to day server issues/suggestions/requests etc. or just use the forums.
FYI I've removed the server map files that were up for download for the last 2 months, the server bandwidth for the last 2 months sure did go up a lot. Not sure if anyone actually setup there own server with the maps, you grabbed a piece of Kraftzone history if you grabbed the files either way
October 24, 2015, 03:01:31 pm by Koolio
Views: 1085 | Comments: 7
As somewhat promised last week
I'm going to miss running the server as I've said many times before it was fun but for anyone asking if I'll come back to running a public minecraft server again, as much as I sometimes feel like doing it, its very unlikely and that is why I'm letting you all have the maps you built on.
So here we go... (green warp commands just so you know which map that was)
World18 -Size: 2.31gb (April2015 -> To the end /world18 // 1.8 )
World17_amp -Size: 2.64gb (Dec2013 -> To the end /wilderness // 1.7)
World -Size: 3.54gb (April2013 -> To the end /survival // 1.5)
Kraftzone2_world -Size: 3.47gb (June2012 -April2013 /freebuild // 1.2.5)
Kraftzone_world -Size: 1.76gb (Dec2011-June2012 // 1.0)
Kraftwars.net -Size 700mb (Factions server map)
Not listed are skyblock, cityworldv1/v2, quake world, survival game maps, skyspawn, the nether worlds and the end world maps.
Might add those on later but most of those weren't main player building maps, most were server game maps, so for now the above will have to do.
As for plugins, while short of giving away the entire server setup I'm only providing the plugin data folders for.. Towny, Mychunk , WorldGuard and Essentials (Excludes player files as they contained ip's, still provides public warps) you will have to get the plugins, at least all things protected can remain that way. (I do advise using those plugin protections if you start a server without having certain things disabled, some builds have lava/fire etc that without worldguard area blocking etc you might find entire buildings burnt, melted, flooded etc )
I think that should keep any of you busy recreating kraftzone for your own personal server if you want. Its not everything but it should help. If you need setting up help etc you can ask on the forum, if you are wanting access to more files\plugins etc you can pm and I'll think about it. Otherwise all help/guides etc can be asked on the forum or search engine
http://dev.bukkit.org/bukkit-plugins/ and https://www.spigotmc.org/ have all the plugins and server files you need.
October 16, 2015, 04:43:11 pm by Koolio
Views: 1458 | Comments: 18
It has been a journey.... funtimes have been had, creative towns and buildings have been made and lots drama has happened....To all those that were part of the history of Kraftzone and mainly its minecraft server....
Thank you all.
..where it all began years ago.
As sad as it is to end the server, somethings are what you all make of them, and for me their isn't enough reason to continue it any longer like this. It is disappointing, and I know some of you will miss it, but for me it is time to move on.
So the server will go down on Monday, a final backup will happen on Friday. For the minecraft server /maps(excluding some plugins) will have download links, not sure yet if they will be public, or if I will just be giving those out on request next week.
I do still plan to keep the website/teamspeak going, Kraftzone may still rise again for another journey perhaps with its own game who knows.
∆ You can't truly miss what you have never had or experienced, but those who have, I hope they were all good memories
September 26, 2015, 01:21:16 pm by Koolio
Views: 1111 | Comments: 1
[Kraftzone.net]Home x3|Gather x2|Smelt x1.5|TP|Minimap|Stats|Clans|FF-Toggle|+MoreMods
- Search for “Kraftzone.net” in the modded servers tab
- Go to console (F1) and type: connect 188.8.131.52:28015 or rust.kraftzone.net
- Voting rewards added.. http://kraftzone.net/rustvote
- Decay has been removed.
- Laterns auto light up at night (leave fuel in them)
- http://kraftzone.net now supports steam login so you can post without registering account, just use your steam account.
- http://kraftzone.net/rustvote added.
- Crafting T-Shirts/Pants etc gets you a random skin instead of the default skin.
http://kraftzone.net/ruststeam (Promote the servers steamcommunity thread)
Live Map: http://map.playrust.io/?184.108.40.206:28015 (We have an ingame minimap and /map you can use aswel)
- Use your ingame nickname for teamspeak username aswel.
- http://kraftzone.net/rustvote (ingame rewards coming)
Wanted to run a Rust server for a long time, however after legacy Rust died off, and Experimental was rubbish for so long, made worse by Gary not bothering about getting a proper Linux build out for the dedicated, meant I just never setup the server.
And what a battle to get this server working, Linux + Rust dedicated via wine.. worked great 4 hours while I was setting it up with mods, until it was hit with a mono compiler bug that prevented it from starting up ever again (still possible to get it working on Linux, just not reliable enough) <Table flip>. So I had to go back to windows on the dedicated server. At least performance is better for the Rust server.
If you know anyone who plays Rust let them know about the server, trying to get a new server started is pretty difficult these days. And any suggestions etc the Rust forum section is located here: http://kraftzone.net/forum/index.php?action=forum#c11
Current gather rates for raw materials are as the server title says x2 however rpgstats means that those rates increase as you levelup aswel. I've kept the gather rates near to what I find a playable, I'm still thinking of putting instant crafting on, or near 25% of the time on crafting timers. You can check exact gather rates ingame /gather
I'm wanting to setup some arena areas where you can go straight to FFA and TDM killing with guns on joining the arena etc. Maybe section off parts of the map for various playstyles..
Nice thing with Rust is the oxide mod has alot more popularity on Rust and a lot of base mods already exist to get the server packed with all the useful features and commands players have come to expect from games like this. To think I was coding that for 7dtd server myself was so fun NOT. I've put a list commands currently on the server.. there is more and I'll add to it later in another topic.
For more command listings check /help and also /info for the custom gui helper screen which I'm still improving
/sethome - Set home, default max homes is 3 per player, higher ranks get extra homes.
/home 'name' - Teleports you to that home, cooldown 5s.
/listhomes - Shows all your homes
/tpr 'playername' - Requests teleporting to that player, abbreviated names supported
/tpa - Accepts the teleport request
/stats - Shows gather leveling stats
/hunt - Main command for all hunt rpg skill commands
/dayvote - Vote for day time
/ff - Rust.io FriendlyFire toggle
/gather - Shows current server gather rates
/dayvote - View help
/dayvote limits - View configuration limits
/dayvote progress - View current day vote progress
/dayvote yes - Vote yes to skip current night cycle
/dayvote no - Vote no to skip current night cycle
/kit - (Kits, still to set those up and decide on what will be in them suggestions welcome)
In other news still changing the forum, Minecraft, Ark:Survival and Rust all have there own forum sections now. And soon will be the forum portal page that will get a bit of a make over. It has its roots as a Minecraft server however the design does clash a bit with running servers for other games.
I still think there might be room for a 4th server... bringing back the Minecraft Factions server (Kraftwars) or another game, I dare say it 7dtd as the one I was running for it did get pretty popular. However I think I will wait to see what there next update for it is like before deciding.
June 13, 2015, 02:11:17 am by Koolio
Views: 1475 | Comments: 6
Been a little dead around here lately.. can't imagine why of course, however the server is going to carry on as mentioned in the shoutbox earlier this month.
Server voting kinda dropped off this month due to a ip space change on the webserver caused... with all the changes that caused it meant the kz server was reporting votes to an ip address that was no longer active. And the "Notch" vote was caused by planetmc test votifier.. its fixed, however voting for the minecraft server seems somewhat pointless, I'll leave it running as a means for players to get some extra ingame money.. however as far the votes for the month being shown on the website or the topvoters thing.. that is over with sadly, as the reality is just doesn't have many people doing it anymore.
Work progresses on a new website that will merge the http://7dtd.tk site in with http://kraftzone.net
It will be a change of forum/site style etc..
Though I have yet to find a replacement for a shoutbox ... its one of the most used forum features so going without that would be a bad option
its not xenforo or vbulletin... or mybb or smf or vanilla.. xenforo would have been good, though the license for it put me off, and the gallery for it was an additional fee.. The forum software I'm planning to move to it really wipes the floor on these licensed forums.
Anyway no idea when it will be ready, some of technical challenge is sifting through chinese documentation via page translation in order to add some custom php codeblocks.. i think it will worth it if I dont give up and stick with smf or maybe use vanillaforums.
In other news I have put up a Ark :Survival server.. its shown in the server list under 'Kraftzone.net' or you can use
add the above line in the set launch options for it on steam.. until them developers sort there alpha game out ...with a proper way to direct connect in game at least.. honestly not that impressed the with game, however its all rage right now, and the dedicated is a little underused, so might aswel have it running something else.
Daily events: 05/24/2016These events are scheduled based on the servers more popular player hours
Next day events: 05/25/2016
If you want to start an event and have it listed here you will need at least 3 or more players to attend the event that you will be organizing, For now ask Koolio.