KraftZone Server:


* Vote here...

  • What sort of character system do you prefer in game...
  • Dot A few high poly premade characters?
  • 5 (17%)
  • Dot Low poly characters where can have your own skin (like minecraft)?
  • 8 (28%)
  • Dot High/low poly character creation system?
  • 7 (25%)
  • Dot Combination of high and low poly characters?
  • 3 (10%)
  • Dot Screw all that.. just use floating cubes or spheres man!
  • 5 (17%)
  • Total Members Voted: 20
  • View Topic

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TeamSpeak 3[Main Server]

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* Shoutbox

Refresh History
  • Koolio: thanks
    November 30, 2016, 07:24:38 pm
  • Pepsi87: Nice koolio.G lad to see you got it fixed
    November 30, 2016, 11:42:40 am
  • Koolio: So got some bugs squashed today.. Unity's bug department tracked one down to a plugin I was using that had become outdated but had no compile errors, and the other bug I finally tracked down myself..  turns out the memory allocated for saving the voxel chunks was using more memory than it was returning back into the memory pool, I didn't write this code initially. Anyway it eventually would run out of pool memory when saving a chunk, and just crashed the game. Fixing that has fixed bunch of other bugs I was having as it was all related to whenever chunk was told to save, it also fixed the quitting bug :) 

    You have no idea how idea how annoying this bug has been, nothing like being plagued by a crashing bug that has been almost impossible to track down due to it causing Unity to crash without any clear error that caused it... I took a pic of the offending code and the fix.. such a simple mistake that went by unnoticed until my worldedit plugin started triggering it to run of memory more often as the savefiles would grow in size much quicker.

    November 29, 2016, 04:23:07 pm
  • Koolio: yeh it did start off like porky :D ... the color undercoat was just a bronze material.. it does look like an easter egg chocolate though :D   as far as how he would walk, I'm not sure it might look a little funny will have to see how the rigging and animation for walking/running will turn out. I kinda like where its at now, but tempting to go in an improve the geometry and texture some more but it might ruin the style so I'll keep a copy of him now to go back to if the improvements don't work out.
    November 28, 2016, 10:14:58 am
  • RGB Sheepman: :( too bad about snowdenhail, hopefully something soon will pull though. But the work in the mean time: hehe its not a bad start, the first image body design made me think of mainly the legs, body area ofcourse.

    pretty cool, the colors and all remind me of bronze/gold like(with the red and his dark eyes and metal type colors i almost think hes a robot :o lol). He has a cat like face, though tails more squirrel, with the tail and open torso i think of flying squirrel, though his feet and upright pose makes him look more humanoid, ofcourse particularly the feet/legs. Though his arms yeah lol kinda like that monster pepsi showed, almost like fat thumb/big toes nails painted gold. He looks like he would waddle if he walks. Pretty funny actually, though if he waddles and glides around somehow, i personally think that would be awesome. Overall not bad really, if you ever want you can add to him to :P :D always can.
    November 28, 2016, 07:44:27 am
  • Kott: Would work for Halloween
    November 28, 2016, 02:48:48 am
  • Pepsi87: But he'd be a great character for a game or am Easter egg even for us kz members
    November 28, 2016, 12:57:27 am
  • Pepsi87:
    November 28, 2016, 12:56:41 am
  • Pepsi87: That cat kinda remind me of the scp containment breach creature
    November 28, 2016, 12:53:59 am
  • Koolio: And snowdenhail.. the bugs.. the those fking bugs.. the worst kind, no stack errors reported kinda bugs, meaning I dunno where the bug is coming from to try fix it. The game will crash if you go into editor camera and fly away too far.. just random crash.. oh and it crashes when you exit the game.. which is funny because who cares if the game crashes when you want to quit it anyway. So yeh I've taken a break from it while I'm going to send Unity a slimmed down version of the project to take a look, as those two bugs aren't the only ones plaguing the project.
    November 27, 2016, 04:50:18 pm
  • Koolio: So been doing some 3d sculpting..

    lol... it looks shit..

    but wait.. that 'thing' actually got better... not sure what I'll call him now, but definitely thinking of using him for a game. You like?

    November 27, 2016, 04:42:38 pm
  • Koolio:

    November 21, 2016, 10:11:47 am
  • Koolio: Nothing new happening here yet but nice to see peeps still come check in every so often :)
    November 21, 2016, 09:52:49 am
  • RAJ: Long time no see guys XD. Whats new?..What are peeps up to?..Ive currently been playing a lot of "World of Tanks" lately. Ive been clearing up some files on my computer and I saw minecraft which reminded me of you guys lmao!
    November 20, 2016, 11:13:36 pm
  • Koolio: Thanks, adding mc schematic import/export now, just so happens that kz had a cityworld map with plenty of procedurally generated city buildings that could be utilized  :D so makes sense to add support for that, also tons of mc schematics could be imported into the game aswel.
    November 18, 2016, 11:57:07 pm
  • Kott: And koolio that looks nice
    November 17, 2016, 08:04:27 am
  • Kott: I'd rather not Benza
    November 17, 2016, 07:59:57 am
  • Koolio:
    November 17, 2016, 05:36:36 am
  • Koolio: So I've finally put the voxel engine into snowdenhail ...back to that game again :)  hooking more of that to the game mechanics (like snowballs destroying those blocks... some features... fully working worldedit/wecui like system, switching between editor camera and gameplay cam.. the buildings are also fully destructible with floating blocks detached sadly its not for the entire voxel engine, it will only work for building schematics that you can create but cool anyway and much needed as floating blocks in a game with gravity physics would look a little off ..Currently making more textures that will be needed for building variety... anyway I want to get in a public lobby chat system working before I release any test build so anyone playing the game can chat in a global lobby.. it will be a start to the multiplayer side of the game, so singleplayer but with multiplayer chat option to start with.
    November 15, 2016, 11:25:35 pm
  • Benza: Kott gimme ur insta
    November 15, 2016, 08:33:22 pm
  • Pepsi87: Lol that was suspenseful
    November 10, 2016, 04:10:01 am
  • Koolio: 5:20 lmao
    November 08, 2016, 06:45:32 pm
  • Koolio:

    November 08, 2016, 06:45:00 pm
  • Pepsi87: We all ready for the election tomorrow
    November 08, 2016, 02:46:23 am
  • Kott: Well, you can always talk to some of us on TeamSpeak if you use that.
    November 03, 2016, 10:09:55 pm
  • Pepsi87: 10 and 2
    November 03, 2016, 08:25:20 pm
  • Benza: Why the server isn't on... I miss the community and all fun we had
    November 03, 2016, 04:38:44 pm
  • Chris: 5/7
    November 02, 2016, 06:19:45 pm
  • Kott: I enjoyed that video, 8/10
    October 31, 2016, 01:12:36 pm
  • Koolio: Time to get red pilled and start learning to undo all the bullshit you've been lead to believe Pepsi its the only way, then you might understand it and why its funny though not much to learn from it per se..  mainly I just posted it because it was made a women, thought that was some pretty good animation skillz. Not enough of those kind of women who stand up and make a mockery of lying filth that rules over the ignorant ie those who don't do there research into the lies they go along with.
    October 30, 2016, 08:09:39 pm
December 25, 2015, 02:54:10 am by Koolio
Views: 2167 | Comments: 14

So I'm sure many of you may have noticed the minecraft server is back. A few players really wanted to bring it back...

-is it temporary or permanent? its here for the foreseeable future.

-will I be playing on it often? I still like my minecraft server and the community we have, and hopefully that can grow, you probably just see me on it some nights though.

-are you running it? yes and no, I do have server access but will really just be keeping it tied in with the website for the most part.

-cracked allowed? yes, side effect all premium users will have to register/login aswel as this isn't being run with exactly the same dedicated server setup I had before.

All previous ranks & staff ranks remain, seaofpain is most active and you can talk to him about day to day server issues/suggestions/requests etc. or just use the forums.

FYI I've removed the server map files that were up for download for the last 2 months, the server bandwidth for the last 2 months sure did go up a lot. Not sure if anyone actually setup there own server with the maps, you grabbed a piece of Kraftzone history if you grabbed the files either way :)

October 24, 2015, 03:01:31 pm by Koolio
Views: 1815 | Comments: 7

I'm going to miss running the server as I've said many times before it was fun but for anyone asking if I'll come back to running a public minecraft server again, as much as I sometimes feel like doing it, its very unlikely and that is why I'm letting you all have the maps you built on.

So here we go...  (green warp commands just so you know which map that was)

World18 -Size: 2.31gb  (April2015 -> To the end /world18 // 1.8 )
World17_amp -Size: 2.64gb (Dec2013 -> To the end /wilderness // 1.7)
World -Size:  3.54gb  (April2013 -> To the end /survival // 1.5)

Kraftzone2_world -Size: 3.47gb  (June2012 -April2013  /freebuild // 1.2.5)
Kraftzone_world -Size: 1.76gb  (Dec2011-June2012 // 1.0)   -Size 700mb (Factions server map)

Not listed are skyblock, cityworldv1/v2, quake world, survival game maps, skyspawn, the nether worlds and the end world maps.

Might add those on later but most of those weren't main player building maps, most were server game maps, so for now the above will have to do.

As for plugins, while short of giving away the entire server setup I'm only providing the plugin data folders for..  Towny, Mychunk , WorldGuard and Essentials (Excludes player files as they contained ip's, still provides public warps) you will have to get the plugins, at least all things protected can remain that way. (I do advise using those plugin protections if you start a server without having certain things disabled, some builds have lava/fire etc that without worldguard area blocking  etc you might find entire buildings burnt, melted, flooded etc  )

I think that should keep any of you busy recreating kraftzone for your own personal server if you want. Its not everything but it should help. If you need setting up help etc you can ask on the forum, if you are wanting access to more files\plugins etc you can pm and I'll think about it. Otherwise all help/guides etc can be asked on the forum or search engine :)  and have all the plugins and server files you need.
October 16, 2015, 04:43:11 pm by Koolio
Views: 2289 | Comments: 18

It has been a journey....  funtimes have been had, creative towns and buildings have been made and lots drama has happened....To all those that were part of the history of Kraftzone and mainly its minecraft server....

Thank you all.

..where it all began years ago.

As sad as it is to end the server, somethings are what you all make of them, and for me their isn't enough reason to continue it any longer like this. It is disappointing, and I know some of you will miss it, but for me it is time to move on.

So the server will go down on Monday, a final backup will happen on Friday. For the minecraft server /maps(excluding some plugins) will have download links, not sure yet if they will be public, or if I will just be giving those out on request next week.

I do still plan to keep the website/teamspeak going, Kraftzone may still rise again for another journey perhaps with its own game who knows.

∆ You can't truly miss what you have never had or experienced, but those who have, I hope they were all good memories ;D
September 26, 2015, 01:21:16 pm by Koolio
Views: 1657 | Comments: 1

[]Home x3|Gather x2|Smelt x1.5|TP|Minimap|Stats|Clans|FF-Toggle|+MoreMods

- Search for in the modded servers tab
- Go to console (F1) and type: connect or

Latest Updates:
4th Oct:
- Voting rewards added..
- Decay has been removed.
3rd Oct:
- Laterns auto light up at night (leave fuel in them)
1st Oct:
- now supports steam login so you can post without registering account, just use your steam account.
28th Sep:
- added.
27th Sep:
- Crafting T-Shirts/Pants etc gets you a random skin instead of the default skin. (Promote the servers steamcommunity thread)
Live Map: (We have an ingame minimap and /map you can use aswel)
- Use your ingame nickname for teamspeak username aswel.
Vote links:
- (ingame rewards coming)

Server Info:
Wanted to run a Rust server for a long time, however after legacy Rust died off, and Experimental was rubbish for so long, made worse by Gary not bothering about getting a proper Linux build out for the dedicated, meant I just never setup the server.

And what a battle to get this server working, Linux + Rust dedicated via wine.. worked great 4 hours while I was setting it up with mods, until it was hit with a mono compiler bug that prevented it from starting up ever again (still possible to get it working on Linux, just not reliable enough) <Table flip>. So I had to go back to windows on the dedicated server. At least performance is better for the Rust server.

If you know anyone who plays Rust let them know about the server, trying to get a new server started is pretty difficult these days. And any suggestions etc the Rust forum section is located here:

Current gather rates for raw materials are as the server title says x2 however rpgstats means that those rates increase as you levelup aswel. I've kept the gather rates near to what I find a playable, I'm still thinking of putting instant crafting on, or near 25% of the time on crafting timers. You can check exact gather rates ingame /gather

I'm wanting to setup some arena areas where you can go straight to FFA and TDM killing with guns on joining the arena etc. Maybe section off parts of the map for various playstyles..

Nice thing with Rust is the oxide mod has alot more popularity on Rust and a lot of base mods already exist to get the server packed with all the useful features and commands players have come to expect from games like this. To think I was coding that for 7dtd server myself was so fun NOT. I've put a list commands currently on the server.. there is more and I'll add to it later in another topic.


For more command listings check /help and also /info for the custom gui helper screen which I'm still improving

/sethome - Set home, default max homes is 3 per player, higher ranks get extra homes.
/home 'name' - Teleports you to that home, cooldown 5s.
/listhomes - Shows all your homes
/tpr 'playername' - Requests teleporting to that player, abbreviated names supported
/tpa - Accepts the teleport request

/stats - Shows gather leveling stats
/hunt - Main command for all hunt rpg skill commands
/dayvote - Vote for day time
/ff - FriendlyFire toggle
/gather - Shows current server gather rates

/dayvote - View help
/dayvote limits - View configuration limits
/dayvote progress - View current day vote progress
/dayvote yes - Vote yes to skip current night cycle
/dayvote no - Vote no to skip current night cycle

/kit - (Kits, still to set those up and decide on what will be in them suggestions welcome)


In other news still changing the forum, Minecraft, Ark:Survival and Rust all have there own forum sections now.  And soon will be the forum portal page that will get a bit of a make over. It has its roots as a Minecraft server however the design does clash a bit with running servers for other games.

I still think there might be room for a 4th server... bringing back the Minecraft Factions server (Kraftwars) or another game, I dare say it 7dtd as the one I was running for it did get pretty popular. However I think I will wait to see what there next update for it is like before deciding.
June 13, 2015, 02:11:17 am by Koolio
Views: 1922 | Comments: 6

Been a little dead around here lately.. can't imagine why of course, however the server is going to carry on as mentioned in the shoutbox earlier this month.

Server voting kinda dropped off this month due to a ip space change on the webserver caused... with all the changes that caused it meant the kz server was reporting votes to an ip address that was no longer active. And the "Notch" vote was caused by planetmc test votifier.. its fixed, however voting for the minecraft server seems somewhat pointless, I'll leave it running as a means for players to get some extra ingame money.. however as far the votes for the month being shown on the website or the topvoters thing.. that is over with sadly, as the reality is just doesn't have many people doing it anymore.

Work progresses on a new website that will merge the site in with

It will be a change of forum/site style etc.. 

Though I have yet to find a replacement for a shoutbox ... its one of the most used forum features so going without that would be a bad option

its not xenforo or vbulletin... or mybb or smf or vanilla.. xenforo would have been good, though the license for it put me off, and the gallery for it was an additional fee..  The forum software I'm planning to move to it really wipes the floor on these licensed forums.

Anyway no idea when it will be ready, some of technical challenge is sifting through chinese documentation via page translation in order to add some custom php codeblocks.. i think it will worth it if I dont give up and stick with smf or maybe use vanillaforums.

In other news I have put up a Ark :Survival server.. its shown in the server list under ''   or you can use 


add the above line in the set launch options for it on steam.. until them developers sort there alpha game out ...with a proper way to direct connect in game at least..  honestly not that impressed the with game, however its all rage right now, and the dedicated is a little underused, so might aswel have it running something else.
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* Recent Topics

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* Minigame Events

Daily events: 12/02/2016

These events are scheduled based on the servers more popular player hours

Hunger games

Spleef Arena

BowSpleef Arena

Quake (Area5.1)

Quake (Mech8)




Mobarena (Makati)

Next day events: 12/03/2016


If you want to start an event and have it listed here you will need at least 3 or more players to attend the event that you will be organizing, For now ask Koolio.

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